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Added a new category called "Player physics"#40

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jojo989 wants to merge 35 commits intoRifct:mainfrom
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Open

Added a new category called "Player physics"#40
jojo989 wants to merge 35 commits intoRifct:mainfrom
jojo989:main

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@jojo989
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@jojo989 jojo989 commented Feb 22, 2026

Me and a group were investigating and Reverse engineering GD physics before this new gd docs was made, so i plan to add everything new we discover :D

please tell me if yall want me to modify something

The variable G is simply 1 when the player has regular gravity, or -1 when the player has inverse gravity.
All the velocities are in Vels (1 Vel = 60 units/sec).
Max velocity is the highest velocity the player can reach by falling normally, with the exception of ship which also has an upwards max velocity in addition to the downwards one.
However the max velocity can be temporarily overridden by force blocks until it goes back down to the regular max velocity.
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potential further research: how does it "go back down"?

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the "robot" entries mention deceleration which would be a complementary thing to include somewhere

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jojo989 commented Mar 1, 2026

i think everything got resolved

updated player physics
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this is unanswered

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jojo989 commented Mar 21, 2026

a

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3 participants